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C++ Course


This course provides a comprehensive introduction to C++ programming, focusing on fundamental concepts and practical applications. Designed for beginners, the course covers the basics of C++ syntax, data types, and control structures, as well as more advanced topics such as object-oriented programming, templates, and the Standard Template Library (STL).

  • Hindi,English
  • 3 Month

Course Description

This course provides a comprehensive introduction to C++ programming, focusing on fundamental concepts and practical applications. Designed for beginners, the course covers the basics of C++ syntax, data types, and control structures, as well as more advanced topics such as object-oriented programming, templates, and the Standard Template Library (STL).

Who can do?

  • Students Software Developer/Engineer
  • Game Developer Systems
  • Programmer Embedded Systems Engineer
  • High-Performance Computing Specialist
  • Application Developer
  • Security Software Engineer
  • Data Scientist/Analyst
  • Research and Development Engineer
  • Technical Consultant

Job Opportunities

  • Software Developer/Engineer
  • Game Developer
  • Systems Programmer
  • Embedded Systems Engineer
  • High-Performance Computing Specialist
  • Application Developer
  • Security Software Engineer
  • Data Scientist/Analyst Research and Development
  • Engineer Technical Consultant

Course Curriculum

    • What is C++, its Applications, Advantages etc.
    • Difference between C and C++. major and minor difference.
    • Creating C++ source file, Editing, Compiling, Linking, Debugging. Etc.
    • Make File Utility, Command Line Arguments etc.

    • Look at Procedure-oriented Programming
    • A Brief Look At Object Oriented Programming(OOP).
    • Applications of OOP, Benefits of OOPS

    • Tokens
    • C++ keywords
    • Basic Data Types
    • User-defined Data Types
    • Derived Data Types
    • Operators in C++
    • Reference Variables
    • Memory management operators
    • Manipulators
    • Operator Overloading
    • Operator Precedence
    • Control Structure.

    • Different forms of functions
    • function prototyping
    • Call by Reference
    • Inline Functions
    • function overloading
    • friend and virtual functions
    • Math library functions etc.

    • C Structure revision
    • defining classes, defining member functions.
    • declaration of objects to class
    • access to member variables from objects etc
    • different forms of member functions dependence on access specifiers(i.e. Private, public, protected) .
    • array of objects
    • objects as function arguments
    • friendly function h)returning objects
    • pointers to members
    • local classes.

    • Using New operator, comparison of new over malloc, calloc and realloc etc.
    • Memory freeing using Delete operator.

    • intro
    • constructors
    • parametrized constructors
    • Multiple constructors in
    • dynamic initialization of objects
    • Destructors.

    • intro
    • defining operatoroverloading
    • overloading - (unary, binary operators)
    • overloading binaryoperators using friendse) Rules for overloading operators
    • type conversion

    • Intro
    • types of inheritance
    • single inheritance
    • multiple inheritance
    • Multilevel inheritance
    • hierarchical inheritance
    • hybrid inheritance etc.
    • virtual base class
    • abstract class
    • constructors in derived class.

    • intro
    • pointers
    • pointersto objects
    • this pointer
    • pointers to derived class
    • virtual functions
    • pure virtual functions etc.

    • intro
    • C++ streams
    • c++ stream classes
    • unformated / formated I/O operations.
    • managing output with manipulators.

    • intro
    • creating/ opening/ closing / deleting giles
    • file pointers and their manipulators
    • updating file random access to file
    • Error handling during file operations.
    • command line arguments.

    • intro
    • classtemplates
    • functiontemplates
    • overloading of template function.

    • intro
    • Exception handling– throwing, catching,re-throwing an exceptions , specifying exceptions etc.

    • intro
    • components of STL
    • containers
    • algorithms
    • iterators
    • function
    • objects

    • intro
    • creating objects
    • manipulating string objects
    • relational operators
    • string characters
    • accessing characters in strings.

    • newdata types
    • new operators
    • class implementation
    • namespace scope
    • operator keywords
    • new headers etc.